About Efe Aydınalp
Computer Engineering, embedded systems, multimodal AI and visual work.

I study Computer Engineering at Hacettepe University in Ankara. I am drawn to systems that have to meet the physical world—not only software that runs, but sensors, embedded systems, autonomous platforms and tools that make difficult technology feel closer to the person using it.
During my first year at university, I joined the HUROVER rover project through a student community. It was an early opportunity to work around a physical system and to see how software, electronics and mechanical constraints have to meet in the same place.
Later, an embedded systems internship at Lentatek introduced me to the pace and pressure of the defence industry. It showed me that I could enjoy environments where reliability matters, decisions carry weight and the work has to survive beyond a demonstration. It also pulled embedded systems much closer to the centre of what I want to work on.
For my graduation project, I worked on MuChem, a multimodal chemical AI system that brings together different ways of representing a molecule. These include SMILES, textual information, molecular images and 3D structural data. The project explores how these different modalities can be represented together to support cross-modal search, retrieval and exploration instead of treating each form of chemical information in isolation.
I also develop Vibe Council, an open-source project that is still evolving. It began as a way to make AI-assisted work more practical for personal use, particularly when a single answer is not enough and different perspectives, reviews or decisions need to be organised into a usable workflow.
I am especially interested in embedded and autonomous systems, avionics, AI systems and cybersecurity. More broadly, I want to work on technologies that interact with something real—systems that balance, respond, protect, simplify or remove friction from everyday life. A recurring concern in my work is reducing the distance between complex technology and the person trying to use it.
Alongside engineering, I paint, draw and make digital work. I usually begin when I feel something strongly enough that it needs another form. Some colours, marks and fragments may look ordinary from the outside, yet carry a much more personal meaning for me. I prefer leaving room beneath the first reading instead of explaining every image completely.
Selected threads
HUROVER
Joined the rover project during my first year at university, working in a student-led environment around a physical system and the meeting point between software, electronics and mechanics.
Lentatek
Completed an embedded systems internship in the defence industry and discovered an affinity for work where reliability, pressure and real-world constraints matter.
MuChem
A graduation project exploring multimodal chemical AI across SMILES, textual information, molecular imagery and 3D structural data, with a focus on representing and retrieving information across modalities.
Vibe Council
An ongoing open-source project focused on making AI-assisted work more practical for personal use through organised perspectives, reviews and decision workflows.
Areas of interest
- Embedded systems
- Autonomous systems
- Avionics
- AI systems
- Cybersecurity
- Physical computing
- Creative technology
- Visual work

