PORTFOLIO / ABOUT

hi,
i’m efe.
- Computer Engineering
- Embedded Systems
- Multimodal AI
- Systems Building
- Visual Work
based in Ankara
I study Computer Engineering at Hacettepe University in Ankara. I’m drawn to systems that meet the physical world: embedded devices, sensors, autonomous platforms, and interfaces that make difficult technology easier to use.
For twelve years I attended a Science and Art Center (BİLSEM), a public supplementary education programme in Türkiye for students identified with special abilities.
In 2019, while I was in high school, I took part in an Erasmus+ exchange in Spain. It showed me very directly that people build and live lives quite different from the one I knew. That has stayed with me.
During my first year at university I joined the HUROVER rover project through a student community. It was my first chance to work around a physical system, and to see how software, electronics and mechanical constraints all have to meet in the same place.
An embedded systems internship at Lentatek Uzay Havacılık ve Teknoloji A.Ş. later introduced me to the pace and pressure of the defence industry. I found that I liked working somewhere reliability matters, decisions carry weight, and the work has to survive beyond a demonstration. It also moved embedded systems much closer to the centre of what I want to do.
For my graduation project I worked on MuChem, a multimodal chemical AI system that brings together different ways of representing a molecule: SMILES, textual information, molecular images and 3D structural data. The project looks at how those modalities can be represented together to support cross-modal search, retrieval and exploration, rather than treating each form of chemical information on its own.
I also develop Vibe Council, an open-source project that is still changing. It began as a way to make AI-assisted work more practical for personal use, for the cases where a single answer is not enough and several perspectives, reviews or decisions have to be organised into a workflow you can actually use.
I’m especially interested in embedded and autonomous systems, avionics, AI systems and cybersecurity. More broadly, I want to work on technology that touches something real: systems that balance, respond, protect, simplify, or take friction out of an ordinary day. What keeps coming back in my work is the distance between complicated technology and the person trying to use it, and how to close it.
Alongside engineering, I paint, draw and make digital work. I tend to start when I feel something strongly enough that it needs another form. Some of the colours, marks and fragments look ordinary from the outside and mean a good deal more to me than that. I’d rather leave room under the first reading than explain a picture all the way through.
Selected threads
- 2021
HUROVER
Joined the rover project during my first year at university, working in a student-led environment around a physical system and the meeting point between software, electronics and mechanics.
- 2024
Lentatek Uzay Havacılık ve Teknoloji A.Ş. (opens in a new tab)
Completed an embedded systems internship in the defence industry and discovered an affinity for work where reliability, pressure and real-world constraints matter.
- 2026
MuChem
A graduation project exploring multimodal chemical AI across SMILES, textual information, molecular imagery and 3D structural data, with a focus on representing and retrieving information across modalities.
Selected work
- ONGOING
Cofferdam
Cofferdam is an ongoing project currently in development. The product, system and experience are still taking shape.
- ONGOING
Vibe Council
A local multi-model council for developer workflows that reviews plans, critiques diffs, extracts decisions and keeps project-level AI decision memory.
- 2024
The Cube
A real-time 3D cube driven by MPU6050 gyroscope data through an STM32F407 microcontroller, with the physical orientation rendered in Python and OpenGL.
Areas of interest
- Embedded systems
- Autonomous systems
- Avionics
- AI systems
- Cybersecurity
- Physical computing
- Creative technology
- Visual work
